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Post by FlatBlackCamaro on Mar 6, 2015 12:02:01 GMT -7
Here is a vintage book ive come across and have found it very useful, I was going to post this in " Winding and Rewinding " but it is pretty lengthy and I figured it just deserved it own thread, for all I know it may just become a sticky. None of what you are about to read comes from me personally, In fact it comes from a man by the name of Edward Bianchi or " Ed ". This is the most simplistic example of a " How To " that I have found and was written in June of 1968. While reading keep in mind that the price of the items that he provides are now inaccurate, don't go to your local electrical supply store and demand to pay $1.50 for a 5000 ft spool of #38 wire. I've taken my time to hand type every paragraph to make it easier to read, I know personally I strained trying to read it and the pictures are blurry. I hope this helps all of you, and Good Luck on your future winds!
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Post by FlatBlackCamaro on Mar 6, 2015 12:04:12 GMT -7
How to Rewind Your HO Motors
By: Edward Biachi
Rewinding a motor for a 1/32 or 1/24 scale car can be a tricky job. Naturally it would follow that rewinding, the motor of an HO scale car should be slightly impossible. Not quite, For most HO motors this is true, but only because the tiny commutators generally used make wiring very difficult. The Aurora Thunderjet motor, however, due to its “pancake” design is easily wound and wired. The armature has large, flat pole pieces and an even larger and flatter commutator. The commutator is even more easily wired than any of the large scale’s conventional commutators. The rewinds themselves preform beautifully on a reasonably fast track. They accelerate just as a stock car, but they have a much higher top speed. Long straights are “ home sweet home “ to these motors. On a large, fast track they cannot be caught. Low speed performance is good and braking does not suffer at all. Power brakes will actually work better. To make things still easier on you, a rewinding machine is easily made for these motors. I suggest that you make and use one of these machines. The machine will rotate the pole so that you only need to feed out and guide on the wire while you turn the crank. The machine is most easily built from parts from a Gilbert Erector Set and a length of 3/32-inch o.d. brass tubing ( see pictures 3 and 4 ). The bent pieces of tubing fit over the ends of the armature shaft and are held tightly over it by a rubberband. The tubing and the armature are mounted on the end of a crank ( see pictures 3 and 4 ). One pole of the armature can be lined up with the axis of rotation of the crank and be wound and then another pole moved into place.
Remove the body from the car you intend to rewind and set it aside. Pry the copper spring clip off the chassis so that you may remove the gear plate. With a screwdriver carefully pry off the armature pinion gear ( see picture 2 ) and remove the armature from the gear plate.
After studying your armature and picture 1 to identify the commutator and commutator tabs, pry back slightly on one of the tabs with a small screwdriver and pull the commutator free. Pull the commutator from underneath the two other tabs if necessary . Now gather up all your courage. You are going to have to break every one of those tiny wires leading to the commutator. Once that is done there is no turning back. Make sure that no loose ends remain on the commutator and lay it aside in a safe place.
Pick up the rest of the armature and study the windings, Notice that they consist of separate poles, each wound exactly the same. Also notice how neatly the armature was wound. Although your new wind does not have to be wound extraordinarily neatly, a neat wind will work better than a sloppy one. In racing every bit counts.
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Post by FlatBlackCamaro on Mar 6, 2015 12:05:46 GMT -7
Cut all of the original wire off of the armature with an X-acto knife. Now all you add is the new wire. The wire I use is Belden Magnet wire. This and other brands of magnet wire are available in many radio-electronics supply stores. It is almost identical to the Simco wire made for HO except that it must be stripped before soldering and it costs much, much less. A quarter pound spool which holds over 5000 feet of #38 or 3000 feet of #36 costs only $1.50.
There are two winds that I use for racing. They are 17 feet of #38 or 11 feet of #36 for each pole. I use #38 for road racing and #36 for drags and flat out racing. The only difference between the two winds is that the #36 wind is a little faster and gets a lot hotter that the #38 wind. If you use the #36 wind make sure you ventilate the chassis and reduce friction to a minimum.
Measure out one length of wire for the wind you intend to use, Stretch the wire out across the floor and tie a pencil to the loose end to keep it from coiling back up, The pencil will drag across the floor as you use up the wire as you wind. Cut the wire to the proper length and tape the freshly cut end to a rotating part of the rewinding machine, leaving about two inches for wiring purposes. If you are sanding by hand you would simply hold this end in your hand, you would hold the armature in the same hand so you have the other hand free for winding.
Now, starting on the inner-most portion of the pole, start wrapping the wire clockwise ( as you would see it looking at the pole end on ). This should be done by turning the crank of the machine and guiding the wire on from one side of the machine ( see picture 4 ) or by simply wrapping the wire on by hand.
Lay the wire on evenly, working from the inner-most portion of the pole to the outer-most and back again. Continue in this manner until about 2-inches of wire remain. This is the “finish” end of the wind and along with the two inches you left at the “start” end of the wind will be used to wire the armature. That is, if you did not bury the “start” end of the windings. Now move a new pole into position and with a new piece of wire, repeat the winding process. Winding in the same direction.
One word of caution. There is a shiny metal hump located in the center of the underside of the armature. During winding be certain that you do not allow the windings to pile too high on top of it or the commutator will not fit on the armature properly.
When all the poles are wound, remove the armature from the machine. Extend all wiring wires up - commutator side of the motor being down- making sure that you can tell which wires are the “ start” ends and which are the “finish “ ends. Using very fine sandpaper, lightly sand the insulation off these wires. Take care not to pull too hard on the wires, especially the ‘ start” wires since if these break you may have to wind the entire pole again in order to be able to wire it. Now put the commutator back on the armature and, if necessary, press the tabs against it to hold it in place.
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Post by FlatBlackCamaro on Mar 6, 2015 12:06:58 GMT -7
Take the “ finish” wire of each pole and wrap it twice around the soldier lug directly to the left of its pole as you would see it looking end on at the pole with the commutator side of the motor down. Then wrap the remainder of the wire around the armature shaft. This serves the double purpose of holding the wire tight around the solder lug for soldering and getting the ends out of your way. Similarly, take the “ start” ends of each pole and wrap it around the solder lug to the right of its pole. Then wrap it around the armature shaft.
Using a soldering tool, solder the connections using electric quality rosin core solder. After the solder cools file down the excess solder to a minimum, taking care not to cut the wires. Otherwise, the excess solder may rub against the bottom of the motor casing causing a loss of power and possibly overheating. Unwind the excess wire from around the armature shaft and cut them off at the solder lugs.
The armature is now finished. I do not recommend coating the wires with epoxy as they are safe without it and the epoxy will trap heat. However, it would be a good idea to balance the armature if you can rig up the equipment necessary. If you measured the wire you used very carefully and wound it on evenly, the armature should be reasonably balanced as it is.
You may now put the armature back on the gear plate assembly and replace the armature pinion gear. It may be wise to install a new armature pinion gear because the old one may start turning free of its shaft causing power loss. The new gear only costs 10c. you can use an X-acto C-clamp to press on the gear. Other types of C-clamps will do only if they push on the armature shaft, not the armature itself. Pushing on the armature could cause the armature to break its bond with the armature shaft hence allowing it to turn free of its shaft. This as you might guess is no way to win the championship.
There are disadvantages to rewinding and these should be discussed. If you use either of the winds described in this article you will need a 30 or 25-ohm controller for use with the rewinds. Tower Engineering, Russkit and Cox all make fine controllers in this range. The Tower-Star R-30 costs $5, the Cox Mark III costs $7 and the Russkit costs $7. There is a good chance of being able to buy these controllers much cheaper from someone who races 1/32 or 1/24 scale cars as they have become far too tame for the motors currently being used in these scales. As mentioned before, heat may become a problem with the #36 wind. Excessive heat means something may be shorting or rubbing. To help keep the motor cool, cut away part of the motor casting just to make sure you do not cut the portions which keep the magnets away from the armature.
A rewound motor draws more amps than a regular motor, which places abnormal load on the pickups and commutator brushes. This makes the use of Arora’s Silver-plated pickups and AutoWorlds Hi-Silver or Hi-Copper commutator brushes quite desirable. The silver-plated pickups do not oxidize as rapidly as the stock pickups and will not require cleaning. The AutoWorld commutator brushes reduce electrical resistance and will not generate as much heat as the stock brushes. Since they are not made of carbon, they will not leave deposits of carbon on the commutator. The Hi-silver and the Hi-copper brushes cost 29c and 19c a pair respectively . The silver plated pickups cost 25c a pair. If the rewound cars noticeably slow down the acceleration of the cars in other lanes, the track needs more power. An extra power pack wired in parallel ( see photo 5 ) will supply the needed power. You will still be running on 18 volts, but you will have greater supply of amps than before.
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Post by FlatBlackCamaro on Mar 6, 2015 12:09:58 GMT -7
The rewound motor is just the beginning of what you can do. Silicone tires, stronger magnets and a lower gear ratio all can improve the performance of the car. Normal tuning methods are still quite helpful.
The main idea in slot car racing is to build a better car and drive a better race than anybody else. If you do a good job at rewinding and your car is good in all other respects, your car will be much faster than an unmodified car. The only thing left for you to do is to practice your driving!
Wording Under Pictures:
1. These are from left to right, an assembled armature, a blank armature and a commutator. The nicks in the three rounded corners of the commutator are where the commutator tabs attach, the metal coated protrusions are the solder lugs. For a close up of these parts. See photo 6.
2. This is the topside of the gear plate assembly, The pointer indicates the armature pinion gear. So far the only way to remove it is to pry it off with a screwdriver. How ‘bout a nice gear puller, Mr.Manufactures?
3. A rewinding machine was made from old erector set parts. Note the blank armature ( pointer) and how it is held in the ends of the two bent pieces of 3/32 inch o.d. brass tubing.
4. The actual rewinding process is shown here. You can also see some more of how the machine was constructed. The machine makes rewinding very easy and fast.
5. Wired as shown, these power packs will deliver twice as many amps at the same voltage. The unclaimed finger points to the wires which lead to the track.
Figure 1: The wire should be wound on evenly, starting at the inside of the pole and working back and forth along the length of the pole. To wind the wire clockwise, the crank should be turned Counterclockwise.
Figure 2: Extend all wiring wires up ( as shown ) making sure you can tell “start “ from “ finish “ wires. Press the commutator back on the armature.
6. A good shot of the underside of an armature. Notice the commutator tabs, solder lugs and the fact that this photo was not originally taken for this article.
Figure 3: Take the “ start “ wire of each pole and wrap it twice around the solder lug to the right of it. The ‘ finish “ wire should be wrapped around the solder lug to the left of the pole. Wrap the remainder of the wire around the armature shaft s that the wire will stay tight around the solder lug.
Figure 4: Solder the connections carefully, heating the solder lug until the solder melts on contact with it. Use just enough solder to make a good joint. File off any excess soler. Be careful not to cut any of the wires.
Contact Ed Bianchi at: HORacePro@aol.com
Visit this site at: www. HORacePro.com
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Post by FlatBlackCamaro on Mar 6, 2015 12:13:39 GMT -7
I have this in a Microsoft Word document, if you would like a copy feel free to message me and I will be happy to email you the file.
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Post by Deleted on Mar 6, 2015 17:27:06 GMT -7
dude ..... incredible !!!! LOL
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Post by FlatBlackCamaro on Mar 6, 2015 19:06:38 GMT -7
Exactly what i thought when i found it lol
I was like... O Man, I gotta share this with the guys... they will Love it!
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Post by Deleted on Mar 6, 2015 19:18:07 GMT -7
actually I am friends with tjetsgrig, i call him sgrig. his name is Jim Sgrignioli and he live 20 minutes from me. we go way back. he winds custom tjet arms and there is no one better. used to be a guy in N Y, Alan Galinko(world famous) who was almost as good, but Jim's product beat Alan's everytime. before Jim started winding arms, Galinko WAS the man. however he would never provide you with an equivalent arm to his. I bought a complete outlaw tjet from him for BIG money and paid for lots of extra silver motor brushes. he claimed they should be changed every round. anyway, when I raced him, his outlaw had a 0.8 OHM arm to my 1.2 OHM arm. when Jim makes outlaw tjets for sale, he makes three or four and customers get first pick of the built cars. Jim keeps the last one for himself. there were a few races where Jim blew his car up the morning of a race, and I would hand him mine to race Galinko with. he hasn't lost a pass to Galinko. so, that all means, I know a tad about winding/rewinding and have that article somewhere. LOL but, I am glad you did share it with everyone. there are gems within that are better learned than trial and error.
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Post by FlatBlackCamaro on Mar 6, 2015 20:34:27 GMT -7
I was digging it... in fact i searched for the book and may have found it. Id like to build the winding machine... i have an old box of erectors i saved for the kids LOL.
I am a tad like your friend, i just like building... it makes me happy, even if i built something i liked... if someone i liked wanted it i would give it away. I can build another one...
I typically wont build two things the same, i think in doing so it makes each one majestic. And it sounds like your friend makes some pretty majestic rides.
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Post by Deleted on Mar 6, 2015 20:50:33 GMT -7
how about 80 MPH in 20 feet 7.5 inches? outlaw tjet!
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Post by dave632 on Mar 6, 2015 21:50:37 GMT -7
Nice article. Can't see the picture of the winding machine to well, looks interesting.
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Post by FlatBlackCamaro on Mar 6, 2015 22:04:58 GMT -7
" If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious s#!t. "
- Doc Brown
LOL
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Post by dave632 on Mar 7, 2015 3:21:52 GMT -7
Hit 88 and disappeared in a puff of smoke?
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Post by FlatBlackCamaro on Mar 7, 2015 20:27:59 GMT -7
Alright Alright Alright.... i bought the dang book... LOL
Post pictures when it gets here!
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